Tokyo Otaku Mode – SoraNews24 —Japan News— https://soranews24.com Bringing you yesterday's news from Japan and Asia, today. Wed, 14 Nov 2018 02:00:17 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.4 https://soranews24.com/wp-content/uploads/sites/3/2020/05/en_rocket_1024.png?w=32 Tokyo Otaku Mode – SoraNews24 —Japan News— https://soranews24.com 32 32 176746664 See yourself in these cool Cowboy Bebop shoes, space cowboy https://soranews24.com/2018/11/14/see-yourself-in-these-cool-cowboy-bebop-shoes-space-cowboy/ https://soranews24.com/2018/11/14/see-yourself-in-these-cool-cowboy-bebop-shoes-space-cowboy/#comments Wed, 14 Nov 2018 02:00:16 +0000 http://soranews24.com/?p=431936 
One of the most stylish anime in history inspires a set of stylish kicks.
The anime world in the modern age moves at a breakneck pace, when even TV series from three months ago are already considered old news. But even now, a few anime that premiered way back in 1998 can still boast large, enthusiastic fanbases.
One of them is Cardcaptor Sakura, which won over viewers by providing a depth of emotion that could appeal to fans much older than its elementary school-age heroine. But another 1998 anime succeeded by making no bones about being for adults, as Cowboy Bebop went on to worldwide success, opening the eyes of people around the globe to the appeal of mature animation that didn’t have to rely on gratuitous violence, nudity, or profanity to appeal to grown-ups.

20 years on, it’s hard to find another anime that oozes as much style as Cowboy Bebop, and now that stylishness can extend to your own feet, thanks to merchandiser Tokyo Otaku Mode. The company has begun taking pre-orders for a pair of Cowboy Bebop shoes, with an aesthetic that’s a callback to the series’ unforgettable opening animation sequence.

Starting with a jet-black base, the designers have overlaid line art of protagonist Spike’s Swordfish II spaceship/airplane hybrid, which can be seen flying through the credits that preceded the start of each episode. The bright red laces and accents are evocative of the opening’s iconic high-contrast color design, and the insoles feature Cowboy Bebop’s Japanese katakana logo.
A unisex footwear option, the sneakers are made of microfiber leather, providing good looks and flexible comfort, and are offered in sizes between 23 and 29 centimeters (roughly equivalent to U.S. sizes 6.5 to 11).
Orders can be placed here directly with Tokyo Otaku Mode, where the shoes are priced at 12,960 yen (US$115). Shipping is scheduled for late May, which should let you strut your space cowboy kicks all through the summer anime conventions season.
Source: Tokyo Otaku Mode via Comic Natalie via Otakomu
Images: Tokyo Otaku Mode
]]> https://soranews24.com/2018/11/14/see-yourself-in-these-cool-cowboy-bebop-shoes-space-cowboy/feed/ 0 431936 CB 1 Otaku shopping spree: How would you spend $5,000 in Akihabara? https://soranews24.com/2017/06/29/otaku-shopping-spree-how-would-you-spend-5000-in-akihabara/ https://soranews24.com/2017/06/29/otaku-shopping-spree-how-would-you-spend-5000-in-akihabara/#comments Thu, 29 Jun 2017 02:01:16 +0000 http://en.rocketnews24.com/?p=381678 
PlayStation VR, anime figurines, a hair dryer; you can get a lot for $5,000 in Akihabara.
Tokyo Otaku Mode‘s Otaku Prize Spin has some juicy prizes, including trips to Japan, free Japanese lessons, plushie collections, and even a Ladybeard body pillow. One prize they offered recently was goods from a $5,000 shopping spree in Akihabara.
“But I’m not in Japan!” you may have thought. That’s fine. Relying on Japanese otakus’ intimate knowledge of the neighborhood (and their outstanding morals), Tokyo Otaku Mode asked ten people to go on a $500 shopping spree in Akihabara for the winner of the grand $5,000 prize. The best part? They made a video of it!
Tokyo Otaku Mode recruited friendly-looking fellows straight off the streets, asking if they’d be willing to help run some errands for them. With $500 (about 50,000 yen) in hand, they hit the stores. Akihabara is well known as a haven for high-tech and anime-related goods, so shoppers came up with some pretty cool stuff.
▼ Among some of the more high-tech goodies were things like a PlayStation Vita…

▼ …and Virtual Boy, an old-school virtual reality machine from Nintendo.

Buyers also decided gadgets like a hair dryer and an ice cream maker were worth purchasing. There were, of course, anime goods such as figurines and T-shirts thrown into the mix as well.
When Tokyo Otaku Mode asked their volunteers to go shopping, they emphasized that they wanted buyers to find interesting items. Some groups took that to heart and shopped accordingly.
▼ For instance, here’s a bowl shaped like a human head. Feed your hidden zombie desires.

They also included a book titled “The History of Potato Chips in Japan.” Potato chips have been a big deal recently in light of the potato shortage that forced snack company Calbee to temporarily halt the production of Pizza Potatoes.

All said and bought, this was the final outcome: a pile of plastic and paper bags that covered an entire table surface and spilled over onto the floor.
▼ I shudder just thinking of the shipping costs.

You could say that Tokyo Otaku Mode’s giveaway not only shows us what cool things lurk in Akihabara, but also makes you think about what you would buy if you were asked to shop for a total stranger.
Interested in other shopping sprees? Take a look at how far will 10,000 yen get you in Harajuku’s fashion world with the aid of two teenage experts!
Sources and images: YouTube/Tokyo Otaku Mode, Tokyo Otaku Mode
]]> https://soranews24.com/2017/06/29/otaku-shopping-spree-how-would-you-spend-5000-in-akihabara/feed/ 0 381678 playstationvr Visiting the official One Piece Library Cafe【Photo Report】 https://soranews24.com/2016/09/23/visiting-the-official-one-piece-library-cafe%e3%80%90photo-report%e3%80%91/ https://soranews24.com/2016/09/23/visiting-the-official-one-piece-library-cafe%e3%80%90photo-report%e3%80%91/#comments Fri, 23 Sep 2016 11:30:27 +0000 http://en.rocketnews24.com/?p=346855 
Conveniently located in Tokyo Tower, the renewed Cafe Mugiwara is easily accessible, highly entertaining, and also provides free wifi for guests to catch up or plan out the next part of their journey.

After stepping inside, you will quickly find yourself surrounded by an extensive collection of One Piece books, magazines, and manga in six different languages. As the only official One Piece Library Cafe in the world, Cafe Mugiwara is proud to provide not just mouth-watering dishes and drinks, but also an opportunity to read through the adventures of Luffy and crew.

Yes, you read that correctly! Content is currently available in Japanese, English, Chinese, German, Korean, and also Spanish! Many of the staff members are also very helpful in different languages, too.
At Cafe Mugiwara, you can also choose from a delicious selection of sandwiches, burgers, pancakes, and desserts that are based on the crew. Go for it all with Luffy’s Luxurious Feast Sandwich, slice into Zoro’s Santoryu Burger, or savor the sweetness of Nami’s Extravagant Orange Pancake! If you just need a moment to use the internet or catch up on the manga, coffee, cocktails, and a good selection of international beers are also available.

Being a Nami fan, of course I had to go with her pancake! Topped with ice cream and finished with an elegant mandarin sauce, it was an absolute delight to have. You can even bring the cute little pinwheel home as a souvenir!

Before heading upstairs to the One Piece Tower amusement park, or going next door for Sanji’s Oresama Restaurant for a taste of his creations, be sure to check out the detailed replica of Oda Eiichiro’s work desk. The pens and decorations are all arranged based on his actual workspace, and you can literally see his ideas rising from the desk.

As a bonus, the renewed Cafe Mugiwara also has a simple treasure hunt that guests and their younger companions can enjoy. Along with this replica of Luffy’s famous straw hat and Chopper’s blue backpack that we showed a few scrolls above, the belongings of other characters can also be found throughout the cafe!

Check out more photos of Cafe Mugiwara below, and see if you can find a few more belongings!
This is a Tokyo Otaku Mode original by Yuka with photography by Takemori S.
© Oda Eiichiro / Shueisha
© Oda Eiichiro / Shueisha・Fuji Television Network・Toei Animation
© Amusequest Tokyo Tower LLP












































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A demo event was held on April 3 recreating the world of the visual novel Muv-Luv.
Titled the Muv-Luv x HTC Vive Demo, the event showcased a virtual game paralleling the world of the 2006 game Muv-Luv Alternative in which players become soldiers and fight against the massive extraterrestrial life forms BETA using the VR system HTC Vive. The game was created entirely for the event, and since there are no plans of releasing it either, anxious fans amassed in force in front of Belle Salle Akihabara, creating a long line hours before the event began.

When it became time to try out the VR game for myself, I grabbed the controller and took on the enemy BETA, noticing the gameplay devices incorporated to match the thrill of combat, including enemies firing at me from outside my field of vision and my gun jamming in the heat of combat. In particular, the feeling of enemies approaching and not being able to fire back was quite terrifying – so much so that my hands, and whole body for that matter, were covered in a cold sweat.

During the event’s presentation, Mr. Iwanaga from the development department at Degica and Muv-Luv original creator and production head Koki Yoshimune each took the stage to discuss the inside story behind the game’s development and their outlook for the series.
What was particularly of note during the presentation was Mr. Iwanaga’s comment that it only took them one month to develop the VR game. They used assets and 3D model data produced for other games, and though they were also working around the necessity of syncing up the timing of the game’s completion with the shipment start date of the HTC Vive, it still cannot help to be said that judging from the game’s quality one month is remarkably fast. It was also revealed that during development the realism surpassed their expectations so much so that they considered the possibility that it might be too frightening to players. Their examples included players who were so shocked by the game mid-development that they accidentally bumped their head against a wall, so they ended up regulating the content of the VR game released at the demo event. This is likely to be an extremely important point of research for future production of VR content.

With the English version Kickstarter project that raised $1.25 million in funding fresh in memory, the Muv-Luv series will continue its stance of taking on new trials, including this demo event’s VR game, which is no doubt seen as extremely reassuring for fans. The Kickstarter-funded English version of Muv-Luv, as well as its Japanese version, are set to be released on Steam this August. Don’t take your eyes off of what’s next for the series.
This is a Tokyo Otaku Mode original article.










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]]> https://soranews24.com/2016/04/14/enormous-beta-right-before-your-eyes-muv-luv-vr-demo-event-report/feed/ 0 315109 tomtop Screen Shot 2016-04-14 at 16.01.47 Screen Shot 2016-04-14 at 16.02.33 Screen Shot 2016-04-14 at 16.02.43 Screen Shot 2016-04-14 at 16.20.23 Screen Shot 2016-04-14 at 16.02.14 Screen Shot 2016-04-14 at 16.02.03 Screen Shot 2016-04-14 at 16.02.22 Screen Shot 2016-04-14 at 16.02.33 Screen Shot 2016-04-14 at 16.02.43 Screen Shot 2016-04-14 at 16.03.25 Screen Shot 2016-04-14 at 16.03.11 Screen Shot 2016-04-14 at 16.03.01 Screen Shot 2016-04-14 at 16.02.51 Screen Shot 2016-04-14 at 16.01.47 Interview with Yoshiyuki Tomino, the creator of Gundam https://soranews24.com/2015/11/14/interview-with-yoshiyuki-tomino-the-creator-of-gundam/ https://soranews24.com/2015/11/14/interview-with-yoshiyuki-tomino-the-creator-of-gundam/#comments Fri, 13 Nov 2015 15:18:32 +0000 http://en.rocketnews24.com/?p=278702 
The Tokyo International Film Festival (from hereon, TIFF) started on Oct. 22 and is being held for 10 days. This year’s anime feature is none other than Gundam. The show’s creator, Yoshiyuki Tomino, appeared at the talk show hosted as part of this special project and also found time in his busy schedule to give a combined interview to overseas media.
Yoshiyuki Tomino’s Profile
Japanese anime director, scriptwriter, and producer. Born in 1941, he began his activities at the dawn of Japanese anime, taking part in the production of Japan’s very first serialized anime Astro Boy and Space Battleship Yamato, among others. Mobile Suit Gundam—which he directed, wrote, produced, made the storyboard, and even wrote lyrics for—became a social phenomenon bringing forth wildly enthusiastic fans. Later, he continued taking part in many of the subsequent shows and films of the currently still ongoing Gundam series. In 2014, he took the seat of supervising director for the first time in 15 years since Turn A Gundam and made Gundam Reconguista in G. He was also involved in numerous anime besides the Gundam series, such as Space Runaway Ideon and Aura Battler Dunbine.
Reality as the Motivating Force Behind Creation
―The Gundam series is one of the special features of this year’s TIFF. Please tell us about the appeals of Gundam movie adaptations in comparison to the series.
Yoshiyuki Tomino (T): I basically had the movie adaptations made to make the message easier to get through. In TV size, the content is too fragmented, so I wanted give the fans a more exhilarating feel of the story by summarizing a few episodes, to make them realize, “Oh, so this is what it was about.” I thought, even if it was just a compilation, a movie adaptation would be easier to understand and easier to get through to the audience, and this is why I wanted the movie adaptations up through Mobile Suit Zeta Gundam made.

―In your newest Gundam production, the TV anime Gundam Reconguista in G, you adopted the idea of a space elevator, and, as you mentioned in one of your Japanese interviews, you are also trying to shed the concept of “Newtype.” Where do all these new ideas and challenges come from? What’s the source of your creative urge?
T: I’m a person who can’t make a story in an anime, manga, or novel kind of way, which is why everything real is my motivation.
―Reality is your motivation?
T: For instance, letting the people who came up with the foolish idea of a space elevator know the extent of their foolishness by making them go ”What the…?!” Or using my feelings toward certain things such as “What’s with the present political system and international situation?!” as motivation and launch a counterattack against them.
―A counterattack.
T: See, I don’t think you can make something like that space elevator in reality. I thought, if we were to make it in the real world, it could only come into existence in the form I showed in Gundam Reconguista in G. I want to say, “Did you think about the transportation infrastructure for making the space elevator? Of course you didn’t. It’s fine as long as it goes to space. That’s stupid!”
From Gundam Reconguista in G. © Sotsu Co. Ltd., Sunrise Inc., MBS
The Gundam Series as Works of Art, as Indicated by the Large Number of Female Fans
―In the 35 years you’ve been working on the Gundam series, a shift in the audience seems to have occurred. Due to the change in world affairs and the internet environment, people from all around the world became able to watch your works. Is there a special way you would like them to see those works, is there something you would like them to feel?
T: I don’t think that’s for the creator to say or expect. When making Gundam Reconguista in G, I interacted with fans for the first time in a long while, and I realised that without a doubt, there is such a thing as “present fans,” and that different people look at it in a different way. Did you know that most of the early fans of Mobile Suit Gundam, the very first in the series, were girls?
―That’s very surprising for a franchise such as Gundam, where you would expect most fans to be male.
T: You didn’t know that, right? I witnessed a similar phenomenon this time, too. I realized that I wasn’t wrong in my way of making the anime and movies.
―What do you mean by that?
T: Films, anime—that is, art—isn’t something that only experts should enjoy watching. If you think like this, you will realize that even if you make something mecha fans would like, it wouldn’t necessarily be considered a piece of art.

Which is why when I saw the female fans it gathered (and I saw the same kind of tendency this time as well), I thought, “There’s no mistake here.” I think this might beGundam’s chance to become known worldwide. If its only highlight was the mecha, it could only acquire a narrow base of fans even if it were to spread throughout the world. And if such was the case, it wouldn’t be worth going through all the trouble of making a theatrical. It costs too much and it would be a waste of money. I don’t want to do such a thing.
―What gave you the impression that there are female fans?
T: It was after production was fully concluded that I saw the signs. When all of it was over, I went to a gathering of those who bought the Blu-ray, and I was surprised to see some girls finally set foot inside. In the beginning, only those who like it in a “Tomino is doing a late night TV anime after 15 years” way came, so I seriously felt like it would be a waste of time. But when I went to a fan gathering after the production, out of the 40 people, about 15-16 were girls under the age of 20.
―That’s a lot.
T: And producers and writers of later Gundam series are too unaware of this sensation. I can’t forgive how they so blatantly ignore it. No, it’s not really about forgiving, it’s more like they have bad intuition. Creating art isn’t like that.

―So you are saying a creator takes the customer, the audience, more into consideration.
T: Exactly. Still, you can’t let someone be a maker who thinks like, “We can make aGundam so it’s fine.” In other words, on top of having a sense for liking movies or theater, if no more creators come along, the Gundam world won’t be able to expand any further.
Mobile Suit Gundam: Advocation of Anti-War Sentiments and Taking the Western World into Account
―What’s your reason behind depicting the war from both sides in the Gundam series? Also, did you ask people who have experience about war for the production?
T: Those who grew up in the 1960s have at least a minimal understanding of the memories retained by Japanese people about the war that happened 20 years ago. Besides that, I was able to observe what could be called military history. Those were my basic resources.
At the time, most war accounts were from the viewpoint of one side. However, when you think about how a battlefield is made up of a few hundred or a few hundred thousand people amassing on each side, if it weren’t for both sides standing up for their justice, such a thing as a battlefield probably wouldn’t even come into existence.
Since most of these stories were written from one standpoint, I felt it would be nice to have a story showing both sides from an overhead angle. And after that it was making the TV series a long one, even though it’s a robot anime. I supposed the war setting would provide a lot of material to depict for both sides, and in Gundam, I aimed to create a story capturing both allies and enemies.

Especially since anime is something people usually watch at a younger age, if you only tell about the principles and the position of one side, you will inevitably end up influencing their thoughts in a sense. This had me concerned, which was the other reason I put great care into looking at the situation—war—from a high angle.
―Are there anti-war sentiments in the first generation Mobile Suit Gundam, where you acted as supervising director?
T: Of course. Absolutely true.
―You depict two personalities in Char and Amuro. When creating them, did you make them together from the start or was it one by one?
T: If you only have one character to establish the play, no dramatic conflicts will occur, so I make it a process of creating the characters together.
From Mobile Suit Gundam: Encounters in Space. © Sotsu Co. Ltd., Sunrise Inc.
―If we compare Char and Amuro, who is more important? Or do you consider them characters of equal weight?
T: Now that’s a hard question. In the process of direction and establishing the play, Char is more interesting. However, since I placed Amuro as the main character of the story, I have to create situations to make him a character I can oppose to Char. In Amuro’s case, finding the balance was really hard since I made him too much of an ordinary person.

Paying Respect to the Predecessors and Sending an Heir to Children of the Future
―In Mobile Suit Gundam, there are so many slap scenes that even a famous line “Even my father didn’t hit me!” was born. Do you consider that an important scene?
T: Yes. I’m very conscious about it and I perceive it as something important. What I want to say is that in a sense, children need you to show them a clear example. Such things also exist in the European cultural sphere, for instance, in college life, relationships with one’s seniors and juniors, and in the past, even whipping and such was accepted. In the impression of modern people, who replaced all similar behavior with the word “violence,” there are instances when such things are considered arbitrary, and although kind, still arbitrary violence.
Which is why I think it’s okay to have such behavior in a play or fiction, because people sometimes encounter situations where they have to overcome their pain.
>―About your character Char, if we were to say he was inspired by the Red Baron 1 of World War I, what points did you take as reference?
T: Back in that day, of course, I used him as a reference. The problem is this: Upon researching the career of the Red Baron, you realize that the merits of one pilot, one soldier, no matter how great they are, have basically no influence on the whole aspect of a war.
There is something I learned about that time through WWI. This thing called chivalry still existed during that era, and both Prussia and the Allied Powers deeply respected soldiers. But that respect disappears during the civil war that followed in military history. I wanted to consider this problem when adopting the subject. Wasn’t incorporating something similar to the relationship between Prussia and France and the British Empire with the Red Baron in the center of it in the spirit of people of the past who don’t make war atrocious? This is what I wanted to depict.
This is something I actually wanted to tell people in the Christian cultural sphere more, since Japanese people just don’t see this. They don’t notice at all. They are indifferent to the point it’s almost offensive. It is because of this kind of background that I take it to heart when people treat Gundam as an ordinary robot anime.
―Lastly, the Gundam series has fans all around the world. Please send a message to your new fans and audience out in the world.
T: If there are those among you who started thinking about something because ofGundam, it’s time you broke out of it. And if you can’t find your answer, throw the question at the next generation and try to get an answer from them. That’s the kind of adult we want to be.
I think that the next generation, that is, children, will know why Gundam was depicted in the same way over and over again, that they will see something similar to human boundaries in it. I want you to break through those boundaries. Gundam struggles hard throughout the entire series to break them down. I would be grateful if you looked at it this way.

1 An alias of Manfred Albrecht Freiherr von Richthofen, the ace pilot of the German army during the First World War. He got his nickname from painting his fighter red.
Tokyo International Film Festival 2015
This is a Tokyo Otaku Mode original article written by Kohji Sakurai and translated by Barbara Tar. Photos by Tetsuya Hara.
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